Beginning Android 3 1stEdition by Mark Murphy – Ebook PDF Instant Download/Delivery: 1430232986, 9781430232988
Full download Beginning Android 3 1st Edition after payment
Product details:
ISBN 10: 1430232986
ISBN 13: 9781430232988
Author: Mark Murphy
Beginning Android 3 1stTable of contents:
Part I: Foundations
- Chapter 1: Getting Started
- What is Android?
- Android’s History and Ecosystem (focus on Android 3.0)
- Setting Up Your Development Environment (Eclipse, ADT, SDK)
- Your First Android 3.0 Application
- Understanding the Project Structure
- Running Your Application on an Emulator and Device
- Chapter 2: Understanding Android Application Fundamentals
- Activities: The Building Blocks of a UI
- Intents: Communication Between Components
- Services: Background Operations
- Broadcast Receivers: Responding to System Events
- Content Providers: Sharing Data
- The Application Lifecycle
- Permissions and Security
- Chapter 3: User Interface Basics
- Layouts: Organizing Your UI (LinearLayout, RelativeLayout, FrameLayout)
- Views: Widgets for Interaction (TextView, Button, EditText)
- Resources: Strings, Dimensions, Colors, and Drawables
- XML Layout Files
- Basic Event Handling (OnClickListener)
- Chapter 4: Handling User Input
- Input Events: Touch, Keyboard, and Trackball
- Handling Gestures
- Working with Multiple Touches (Multi-touch)
- Accelerometer and Other Sensors
Part II: Building User Interfaces for Android 3.0 (Honeycomb)
- Chapter 5: Introducing Fragments
- Why Fragments for Tablets?
- Creating and Managing Fragments
- Fragment Lifecycle
- Communicating Between Fragments and Activities
- Using Fragments for Flexible UI Design (Master-Detail Flow)
- Chapter 6: Action Bar and Menus
- The Action Bar: A Centralized UI Element in Honeycomb
- Adding Action Items
- Action Views and Action Providers
- Contextual Action Bars
- Old-style Menus vs. Action Bar
- Chapter 7: Advanced Layouts and Views
- GridLayout
- List Views and Adapters (ArrayAdapter, SimpleAdapter, CursorAdapter)
- Custom Adapters
- Grid Views
- Spinner and AutoCompleteTextView
- Working with ScrollViews
- Chapter 8: Dialogs, Toasts, and Notifications
- AlertDialog
- DatePickerDialog and TimePickerDialog
- Custom Dialogs
- Toasts: Simple Feedback
- Notifications in the Status Bar
Part III: Data Management and Persistence
- Chapter 9: Storing Application Data
- Shared Preferences: Simple Key-Value Storage
- Internal Storage: Private Files
- External Storage: Public Files
- Asset Files: Bundling Read-Only Data
- Chapter 10: Working with SQLite Databases
- Introduction to SQLite
- Creating and Opening Databases
- Inserting, Updating, and Deleting Data
- Querying Data (Cursor)
- SQLiteOpenHelper
- Chapter 11: Content Providers
- Why Use Content Providers?
- Building a Custom Content Provider
- Using Existing Content Providers (e.g., Contacts, MediaStore)
- Content Observers
Part IV: Advanced Android 3.0 Features
- Chapter 12: Working with Media
- Playing Audio (MediaPlayer)
- Playing Video (VideoView)
- Recording Audio and Video
- Camera Integration
- Chapter 13: Location-Based Services and Maps
- Getting Location Updates (GPS, Network)
- Google Maps API (v1 for Android 3.0)
- Displaying Maps and Markers
- Geocoding and Reverse Geocoding
- Chapter 14: Networking and Web Services
- Connecting to the Internet
- HTTP Client (HttpClient)
- Parsing XML and JSON
- AsyncTask for Background Operations
- Chapter 15: Background Processing and Services
- Revisiting Services
- IntentService
- Bound Services
- Remote Services and AIDL
- Chapter 16: Graphics and Animation
- Drawing Custom Views (onDraw())
- Canvas and Paint
- Bitmap Manipulation
- View Animations
- Property Animations (introduced in Android 3.0)
- Frame-by-Frame Animation
- Chapter 17: Widgets and Live Wallpapers
- Creating App Widgets (Homescreen Widgets)
- Configuring Widgets
- Introduction to Live Wallpapers
- Developing a Simple Live Wallpaper
Part V: Publishing and Beyond
- Chapter 18: Testing and Debugging Your Applications
- Using the Android Debug Bridge (ADB)
- Logcat for Logging
- Debugging with Eclipse
- Unit Testing with Android JUnit
- UI Testing
- Chapter 19: Preparing Your App for Release
- Signing Your Application
- Optimizing Your Application
- Using ProGuard
- Chapter 20: Publishing to the Android Market (Google Play)
- Setting Up a Developer Account
- Marketing Your App
- Pricing and Distribution
- Updates and Support
People also search for Beginning Android 3 1st:
beginning android 3
gothic 3 the beginning android
gothic 3 the beginning android pl
beginning android development
android beginning
Tags: Mark Murphy, Beginning, Android