Exceptional C++ 47 Engineering Puzzles Programming Problems and Solutions 1st Edition by Herb Sutter – Ebook PDF Instant Download/Delivery: 9787111183693, 711118369X
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Product details:
ISBN 10: 711118369X
ISBN 13: 9787111183693
Author: Herb Sutter
The puzzles and problems in Exceptional C++ not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. Many of these problems are culled from the famous Guru of the Week feature of the Internet newsgroup comp.lang.c++, moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard.
Try your skills against the C++ masters and come away with the insight and experience to create more efficient, effective, robust, and portable C++ code.
Table of contents:
1. Iterators
2. Case-Insensitive Strings-Part 1
3. Case-Insensitive Strings-Part 2
4. Maximally Reusable Generic Containers-Part 1
5. Maximally Reusable Generic Containers-Part 2
6. Temporary Objects
7. Using the Standard Library (or, Temporaries Revisited) Exception-Safety Issues and Techniques
8. Writing Exception-Safe Code-Part 1
9. Writing Exception-Safe Code-Part 2
10. Writing Exception-Safe Code-Part 3
11. Writing Exception-Safe Code-Part 4
12. Writing Exception-Safe Code-Part 5
13. Writing Exception-Safe Code-Part 6
14. Writing Exception-Safe Code-Part 7
15. Writing Exception-Safe Code-Part 8
16. Writing Exception-Safe Code-Part 9
17. Writing Exception-Safe Code-Part 10
18. Code Complexity-Part 1
19. Code Complexity-Part 2
Class Design and Inheritance
20. Class Mechanics
21. Overriding Virtual Functions
22. Class Relationships-Part 1
23. Class Relationships-Part 2
24. Uses and Abuses of Inheritance
25. Object-Oriented Programming
26. Minimizing Compile-time Dependencies-Part 1
27. Minimizing Compile-time Dependencies-Part 2
28. Minimizing Compile-time Dependencies-Part 3
29. Compilation Firewalls
30. The “Fast Pimpl” Idiom
31. Name Lookup and the Interface Principle-Part 1
32. Name Lookup and the Interface Principle-Part 2
33. Name Lookup and the Interface Principle-Part 3
34. Name Lookup and the Interface Principle-Part 4
35. Memory Management-Part 1
36. Memory Management-Part 2
37. AUTO_PTR
38. Object Identity
39. Automatic Conversions
40. Object Lifetimes-Part 1
41. Object Lifetimes-Part 2
42. Variable Initialization-Or is it?
43. Const-Correctness
44. Casts
45. BOOL
46. Forwarding Functions
47. Control Flow
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Tags: Herb Sutter, Exceptional, Puzzles, Engineering


