Real time 3D Terrain Engines Using C++ and and DirectX 9 1st Edition by Greg Snook – Ebook PDF Instant Download/Delivery:1584502045, 9781584502043
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Product details:
ISBN 10: 1584502045
ISBN 13: 9781584502043
Author: Greg Snook
Table of contents:
Introduction
Overview of 3D Terrain Engines
Importance of C++ and DirectX 9 in Game Development
Structure of the Book
Fundamental 3D Objects
Vectors and Matrices
Coordinate Systems
Transformations
Lighting and Shading Models
The High-Level Shader Language (HLSL)
Introduction to HLSL
Writing Vertex and Pixel Shaders
Shader Compilation and Debugging
Gaia Engine Overview
Architecture of the Gaia Engine
Core Components and Modules
Integration with DirectX 9
Introduction to Terrain Systems
Types of Terrain Representations
Heightmaps and Meshes
Level of Detail (LOD) Techniques
World Management
Scene Graphs
Spatial Partitioning
Culling and Optimization
Rendering Techniques
Terrain Rendering Pipelines
Texture Mapping and Shaders
Real-Time Lighting and Shadows
Advanced Topics
Procedural Terrain Generation
Physics Integration
Performance Optimization
Case Studies and Applications
Analysis of Existing Terrain Engines
Practical Applications in Game Development
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Tags:
Greg Snook,Terrain,Engines