Gender Divide and the Computer Game Industry 1st Edition by Julie Prescott, Jan Bogg – Ebook PDF Instant Download/Delivery: 1466645342, 9781466645349
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ISBN 10: 1466645342
ISBN 13: 9781466645349
Author: Julie Prescott, Jan Bogg
While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer. Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive overview on the issue of gender, computer games, and the ICT sector. It supplies students and academics in numerous disciplines with the concerns of the computer games industry, male dominated occupations, and the complexity of gender in the workforce.
Gender Divide and the Computer Game Industry 1st Table of contents:
Section 1
Chapter 1: Introduction
ABSTRACT
INTRODUCTION
CONCLUSION
Chapter 2: The Computer Game Industry, Market, and Culture
ABSTRACT
INTRODUCTION
THE COMPUTER GAMES INDUSTRIES CURRENT CLIMATE: THE CULTURE OF GAMES AND THEIR ECONOMIC IMPACT
ECONOMIC IMPACT OF PLAYING GAMES
THE UPGRADE CULTURE: THE TECHNICAL IMPACT OF COMPUTER GAMES
GAMES AND THEIR CULTURAL IMPACT
FAMILY FRIENDLY GAMES AND GAMES FOR ALL
PARENTAL MEDIATION OF COMPUTER GAMES
CONCLUSION
Chapter 3: Games and Society
ABSTRACT
INTRODUCTION
LEARNING, TECHNOLOGY AND THE NET GENERATION
GENDER DIFFERENCES IN TECHNOLOGY USE
SERIOUS GAMES: GAMES FOR LEARNING
COMPUTER GAMES IN THE CLINICAL EDUCATION ENVIRONMENT, GAME PLAY TO CHANGE HEALTH BEHAVIOUR, HEALTH PROMOTION AND ATTITUDES
DRAWBACKS TO GAMES FOR LEARNING AND THE GENDERING OF COMPUTER GAMES
CONCLUSION
Chapter 4: Play Preferences and the Gendering of Gaming
ABSTRACT
INTRODUCTION
MOTIVATION FOR GAME PLAY
GENDER DIFFERENCES IN COMPUTER USE AND GAME PLAY
GENDER, GAME GENRE AND PREFERENCES
MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAMES (MMORPG’s)
GAMES FOR GIRLS’ VS GAMES FOR ALL: PINK GAMES
GENDERED SPACE
CONCLUSION
Section 2
Chapter 5: Representation, Image, and Identity
ABSTRACT
INTRODUCTION
FEMALE UNDER-REPRESENTATION IN COMPUTER GAMES: WHY THE LACK OF WOMEN WITHIN GAMES?
BEYOND GAMES: GAME CULTURE
THE EFFECTS OF THE SEXIST REPRESENTATION OF FEMALES IN GAMES
GENDER, STEREOTYPES AND IDENTITY IN GAMES: THE HYPER SEXUALISED FEMALE CHARACTER
IDENTITY AND THE AVATAR
CONCLUSION
Chapter 6: Game Workers and the Gender Divide in the Production of Computer Games
ABSTRACT
INTRODUCTION
GENDERED OCCUPATION SEGREGATION: IMPLICATIONS FOR WOMEN, SOCIETY AND THE COMPUTER GAMES INDUSTRY
WOMEN WORKING IN THE COMPUTER GAMES INDUSTRY
GENDERED SEGREGATION IN THE COMPUTER GAMES INDUSTRY
THE GENDERED PAY GAP
REASONS FOR FEMALE UNDERREPRESENTATION WITHIN THE INDUSTRY
WORK LIFE BALANCE
FEMALE IMPACT: BENEFITS TO THE INDUSTRY AND SOCIETY
WORKING PRACTICES
CONCLUSION
Chapter 7: The Experience of Women Game Developers
ABSTRACT
INTRODUCTION
CAREER MOTIVATION OF WOMEN IN THE COMPUTER GAMES INDUSTRY
PERSON-ENVIRONMENT FIT OF WOMEN IN THE COMPUTER GAMES INDUSTRY
JOB SATISFACTION OF WOMEN IN THE COMPUTER GAMES INDUSTRY
SELF ISSUES FOR WOMEN IN THE COMPUTER GAMES INDUSTRY
CAREER FACTORS OF WOMEN IN THE COMPUTER GAMES INDUSTRY
LIFE ISSUES FOR WOMEN IN THE COMPUTER GAMES INDUSTRY
CONCLUSION
Chapter 8: Issues Career Women Face
ABSTRACT
INTRODUCTION
CAREER BARRIERS AND DRIVERS
GENDER BIAS AND STEREOTYPES
SENIOR WOMEN, PROFILE AND VISIBILITY
THE LEAKY PIPELINE TO SENIORITY
ASPIRING TO SENIORITY
MENTORING
NETWORKING
WORK/LIFE BALANCE
CONCLUSION
Chapter 9: Reflections for the Future
ABSTRACT
INTRODUCTION
CAREER FACTORS AND GENDERED STEREOTYPES
GENDER AND TIME
GENDER AND SUPPORT
CONCLUSION
Chapter 10: Final Thoughts and Concluding Comments
ABSTRACT
INTRODUCTION
THE NEW INDUSTRY OF COMPUTER GAMES: NEW INDUSTRY SAME OLD ISSUES
GENERATIONAL DIFFERENCES
OUR STUDY FINDINGS
GUIDING MESSAGE: THE GENDERED DIVIDE IN COMPUTER GAMES AND GAMING CULTURE
THE WAY FORWARD: FUTURE RESEARCH QUESTIONS
APPENDIX: ONLINE RESOURCES
Compilation of References
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Julie Prescott,Jan Bogg,Gender,Computer