Adobe flex 3 0 for dummies 1st Edition by Doug Mccune, Deepa Subramaniam – Ebook PDF Instant Download/Delivery: 0470277920, 9780470277928
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ISBN 10: 0470277920
ISBN 13: 9780470277928
Author: Doug Mccune, Deepa Subramaniam
Ready to flex your Web development muscles and start building rich Internet applications? With Flex 3.0, you can create great RIAs that perform like desktop applications using Adobe Flash Player, which is already installed on more than 95 percent of Internet-connected computers. And the fun and easy way™ to get up to speed on Flex is with Adobe Flex 3.0 For Dummies.
This friendly guide shows you how Flex lets you leverage the power of Adobe’s ubiquitous Flash technology to build large applications. If you’ve written code in any language, Adobe Flex 3.0 For Dummies will get you started, introduce you to FlexBuilder and the Flex framework, and have you building some really “flashy” stuff before you know it. You’ll find out how to:
- Develop interactive applications without worrying about browser differences
- Use the Event Model
- Work with ActionScript and MXML
- Build simple user interface controls and data-driven controls
- Set up data binding
- Format and validate user data
- Create, run, and clean a project
- Explore Flex manager classes
- Work with styling and skinning Flex components
All the code used in the book is on the companion Web site to save you that much more time. Adobe Flex 3.0 For Dummies helps you become Flex-literate in a flash!
Adobe flex 3 0 for dummies 1st Table of contents:
Part I: Flex Fundamentals
- Chapter 1: Getting Acquainted with Flex:
- What is Flex?
- Why use Flex?
- Understanding the Flex Platform (SDK, Builder, Data Services)
- A Quick Look at What Flex Can Do
- Chapter 2: Installing and Setting Up Flex Builder:
- Downloading and Installing Flex Builder
- Setting Up Your Workspace
- Running Your First Flex Application
- Chapter 3: Understanding MXML, the Layout Language:
- What is MXML?
- Basic MXML Syntax
- Working with Components in MXML
- Nested Tags and Attributes
- Chapter 4: Discovering ActionScript, the Logic Language:
- What is ActionScript 3.0?
- Basic ActionScript Syntax
- Variables, Data Types, and Operators
- Functions and Events
Part II: Building Your First Flex Applications
- Chapter 5: Arranging Things with Layout Containers:
- Using the Application Container
- HBox and VBox for Horizontal and Vertical Layout
- Canvas for Absolute Positioning
- Grid and Tile Layouts
- Chapter 6: Getting User Input with Basic Controls:
- Buttons, Text Input, Labels
- Check Boxes and Radio Buttons
- Sliders and Scroll Bars
- List-Based Controls (ComboBox, List)
- Chapter 7: Making Your Application Look Good with Styles and Themes:
- Applying Styles in MXML and ActionScript
- CSS in Flex
- Working with Flex Themes (Spark, Halo)
- Customizing Component Skins
- Chapter 8: Handling User Interaction with Events and Event Listeners:
- Understanding the Event Model
- Common Event Types
- Adding Event Listeners in MXML and ActionScript
- Custom Events
Part III: Working with Data and Services
- Chapter 9: Displaying Dynamic Data with Data Controls:
- Using the DataGrid Component
- Item Renderers and Item Editors
- Advanced List Controls (AdvancedDataGrid)
- Chapter 10: Connecting to Remote Data Services (HTTPService and WebService):
- Making HTTP GET and POST Requests
- Consuming SOAP Web Services
- Handling Asynchronous Data
- Chapter 11: Using RemoteObject for Server Communication:
- Connecting to Java, PHP, .NET backends
- Understanding AMF (Action Message Format)
- Calling Remote Methods
- Chapter 12: Working with XML and E4X:
- Parsing XML Data
- Using E4X for XML Manipulation
- Displaying XML in Flex Components
Part IV: Advanced Flex Concepts
- Chapter 13: Creating Custom Components:
- Why Create Custom Components?
- Extending Existing Components
- Building Components from Scratch
- Component Life Cycle
- Chapter 14: Navigating Applications with States and ViewStack:
- Managing Application States
- Using the ViewStack Container for Tabbed Interfaces
- Navigating with PopUpButton and Accordion
- Chapter 15: Working with Effects and Transitions:
- Built-in Flex Effects (Fade, Move, Resize)
- Applying Effects to Components
- Customizing Effect Parameters
- Transitions between States
- Chapter 16: Debugging and Error Handling:
- Using the Flex Builder Debugger
- Common Errors and How to Fix Them
- Logging and Tracing
- Implementing Try-Catch Blocks
Part V: The Part of Tens
- Chapter 17: Ten Great Flex 3.0 Features:
- A quick rundown of key new features or powerful existing ones.
- Chapter 18: Ten Tips for Better Flex Development:
- Best practices, performance tips, etc.
- Chapter 19: Ten Resources for Flex Developers:
- Useful websites, communities, books, etc.
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Tags: Doug Mccune, Deepa Subramaniam, Adobe