After Effects Apprentice 2nd Edition by Chris Trish Meyer – Ebook PDF Instant Download/Delivery: 0240811364, 9780240811369
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Product details:
ISBN 10: 0240811364
ISBN 13: 9780240811369
Author: Chris Trish Meyer
If you’re new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessons
plus a hip final project that pulls it all together, you’ll learn how to tap this program’s vast potential -whether you want to create motion graphics for network television, corporate communications, or your own work.
Fully updated to cover After Effects CS4, this book presents a professional perspective on the most important features a motion graphics artist needs to learn in order to use this program effectively. You’ll learn to creatively combine layers, animate eye-catching titles,
manipulate 3D space, key and stabilize a shot to place it in a new environment, and use effects to generate excitement or enhance the
realism of a scene.
DVD contains: All exercise source material and projects, guided video tours, and movies of the finished projects.
After Effects Apprentice 2nd Table of contents:
Lesson 1 – Basic Animation Building your first animation while you learn a typical After Effects workflow.
creating folders in the Project panel
creating a new composition
importing files and folders
interpreting alpha channels
adding layers to the Comp panel
changing the Background Color
scrubbing parameter values
interactively transforming layers
animating Position; RAM Preview
navigating between keyframes
adding a background layer
dragging footage to the Timeline panel
editing a keyframe’s Bezier handles
editing spatial keyframes; motion paths
animating Opacity, Scale, and Rotation
arranging and replacing layers
adding solid layers
applying, copying and pasting effects
rendering
understanding the comp’s alpha channel
importing layered Photoshop and Illustrator files
Lesson 2 – Advanced Animation Manipulating keyframes to create more refined animations.
keyframe basics
the Work Area
Anchor Point overview
Pan Behind tool
motion control moves
the Graph Editor
Speed versus Value Graphs
panning and zooming time
editing graph curves
easing animations
Graph Editor Sets
Separate Dimensions
Motion Sketch
Smoother
Auto-Orient
Motion Blur
Roving Keyframes
Time-Reverse Keyframes
Hold keyframes
time display and timecode
Lesson 3 – Layer Control Learning how to trim layers and enhance them using Blending Modes and effects.
layers and stacking order
moving layers in time
trimming layers
trimming in the Layer and Footage panels
slip editing
Sequence Layers assistant
looping footage
image sequences
changing the frame rate; Time Stretch
Blending Modes
effects and solids
effect motion path
Effects & Presets panel
searching for effects
Animation Presets
Behavior presets
Layer Styles
Adjustment Layers
filmic glow
non-square pixels
Lesson 4 – Creating Transparency Using masks, mattes, and stencils to cut out portions of a layer.
masking tools, creating mask shapes
Rounded Rectangle tool
Free Transform Points
masking in the Layer panel
Mask Feather
animating a mask path
creating a vignette; Mask Expansion
masking with the Pen tool
creating and editing Bezier masks
effecting a masked area
controlling mask path interpolation
using effects with the mask path
Mask Modes and multiple masks
Mask Opacity
creating and editing RotoBezier masks
Audio Spectrum effect
Alpha Track Matte
nesting a track matte composite
Luma Track Matte
animating matte layers
Stencil Alpha and Stencil Luma
effects with track mattes and stencils
Lesson 5 – Type and Music Animating text and working with music are essential to motion graphics design.
creating basic text
creating Text Animators, Range Selectors
animating text transform properties
randomizing the order of characters
creating cascading text
working with selection Shapes
setting the text Anchor Point
animating by words
title safe areas
animating text Blur and Tracking
text on a path
Per-character 3D animators
separating fields
adding the Wiggly Selector
rendering with an alpha channel
field rendering
adding sound to a comp
add comp and layer markers
applying Text Animation Presets
customizing presets
saving text animations as presets
editing Photoshop Text layers
Lesson 6 – Parenting and Nesting Grouping layers to make them easier to coordinate.
parenting, nesting, and expressions defined
assigning a parent
parenting, opacity, and effects
parenting with null objects
using guides
nesting comps
editing precomps
navigating composition hierarchies
nesting a common source
sizing precomps
locking panels
precomposing a group of layers
precomposing a single layer
render order explained
splitting work between comps
using precomposing to re-order
continuously rasterized layers
Lesson 7 – Expressions and Time Games Using expressions and playing with time.
using the pick whip to create expressions
altering expressions
stabilizing shadows
matching value ranges (the linear expression)
looping keyframes
expression tips
the wiggle expression
expression controllers
keyframing the wiggle expression
creating a master controller
converting sound to keyframes
frame blending
Pixel Motion
stop motion tricks
Preserve Frame Rate
creating freeze frames
Time Remapping
resources for learning more
Lesson 8 – 3D Space Adding a new dimension to your animations.
moving and animating cameras
layer and camera auto-orientation
3D lights
vignettes; animating lights
casting shadows
OpenGL and Fast Previews
Vanishing Point Exchange
Photoshop 3D Layers
adding dimension to stills
editing stills for 3D
Lesson 9 – Track and Key Tackling several essential skills for creating special effects.
enabling layers for 3D
moving layers in 3D space
how layers stack in 3D
3D rotation and orientation
multiplaning effects
3D motion paths
multiple views
camera settings
customizing 3D views
camera track and orbit tools
creating track points
important Tracker options
applying stabilization
compensating for stabilized footage
fixing bad tracks
tracking interlaced footage
motion tracking
applying a motion track
Radio Waves effect
applying tracks to effect points
perspective corner pin tracking
Bezier Warp effect
stabilizing Position, Rotation, and Scale
interpolating obscured tracks
working with high-definition footage
keying using the Keylight effect
improving keyed composites
creating garbage mattes
Lesson 10 – Paint and Puppet Exploring Paint, the Puppet Tools, and Brainstorm.
basic painting
erasing strokes
Paint Channels
Paint Blending Modes
brush duration bar
animating strokes
revealing a layer
creating organic textures
tablet settings
cloning
transforming strokes
Vector Paint effect
Puppet Pin tool
animating Puppet pins
Puppet Overlap tool
Recording Puppet Animation
Puppet Starch tool
using Brainstorm
Brainstorm with keyframes
Brainstorm with the Cartoon effect
Lesson 11 – Shape Layers Creating and animating vector-based shapes.
creating a Shape Layer
shape Stroke and Fill settings
editing shapes
multiple shapes
Even-Odd Fill
Shape Effects
creating buttons
Shape Repeater
Compound Paths
Gradients
shape Pen paths
creating an abstract texture
advanced strokes
animating a stroke
Brainstormed shapes
Lesson 12 – Final Project Using 3D space plus effects to create a show’s opening title.
creating elements; Grid effect
creating a gradient
preserve underlying transparency
creating the Skater comp
Block Dissolve effect
setting the layer size in Illustrator
copying paths from Illustrator
Stroke effect
Tint effect
rotating in 3D with the wiggle expression
creating Main Comp 1; audio waveforms
nesting the spinning Radar comp
nesting the Grid comp
setting the anchor point for the Skater layer
creating a reflection; precomposing
Lens Blur effect; luma track matte
using Collapse Transformations
crafting the camera move
creating and animating a title in 3D space
adding a light; casting shadows
final tweaks
animating a null object parent in 3D
assembling the final composition
inevitable client changes
Appendix – Rendering
The Render Queue (movie)
rendering: under the hood
Render Settings Templates
Output Module Templates
rendering movies
rendering sequences
rendering for the web
Flash Video
Flash project export (XFL)
converting between D1 and DV
3:2 Pulldown
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