Call of Cthulhu Horror Role Playing in The Worlds of H P Lovecraft 1st ediiton by Chaosium Inc, Sandy Petersen, Lynn Willis, Mike Mason, Paul Fricker, Alan Bligh, Matthew Sanderson – Ebook PDF Instant Download/Delivery: 1568824300, 978-1568824307
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Product details:
ISBN 10: 1568824300
ISBN 13: 978-1568824307
Author: Chaosium Inc, Sandy Petersen, Lynn Willis, Mike Mason, Paul Fricker, Alan Bligh, Matthew Sanderson
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, will find it useful to have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.
Call of Cthulhu Horror Role Playing in The Worlds of H P Lovecraft 1st Table of contents:
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Introduction
- What is Call of Cthulhu?
- The Role of Lovecraftian Horror in Tabletop RPGs
- The Setting: The Mythos and the Works of H.P. Lovecraft
- Overview of the Game System
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Chapter 1: Getting Started
- The Basic Principles of Call of Cthulhu
- Creating Characters: A Step-by-Step Guide
- Attributes, Skills, and Occupations
- Introduction to Sanity and Mental Health Mechanics
- Equipment and Resources for Characters
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Chapter 2: The Game Master’s Role
- Understanding the Game Master (GM) Responsibilities
- Running Investigations and Crafting Scenarios
- Managing Player Actions and Reactions
- Incorporating the Mythos and Cosmic Horror Themes
- Storytelling Techniques for Tension and Suspense
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Chapter 3: Investigating the Unknown
- The Structure of an Investigation in Call of Cthulhu
- Clues, NPCs, and Locations
- How to Use Libraries, Archives, and Personal Research
- Crafting Atmospheric Settings
- Plotting and Pacing the Narrative
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Chapter 4: Combat and Conflict
- The Combat System: Rules and Mechanics
- Engaging in Physical and Mental Combat
- Weaponry, Tools, and Combat Options
- The Importance of Strategy and Survival
- Consequences of Violence and Combat in the Mythos
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Chapter 5: The Mythos and Its Creatures
- The Cthulhu Mythos: An Overview of Key Deities and Entities
- The Great Old Ones and Other Cosmic Horrors
- Cults, Monsters, and Unknown Entities
- How the Mythos Affects the World and Characters
- Encounters with the Incomprehensible: Dealing with the Cosmic
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Chapter 6: The Sanity Mechanism
- Understanding the Sanity System in Call of Cthulhu
- How Investigating the Unknown Impacts Sanity
- Rules for Sanity Loss, Madness, and Insanity
- The Effects of the Mythos on the Human Mind
- Recovering from Psychological Trauma
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Chapter 7: Settings and Scenarios
- Classic Setting: 1920s, the Era of Call of Cthulhu
- Customizing Settings: Other Time Periods and Locations
- Prewritten Scenarios and Campaigns
- Crafting Your Own Scenarios: Tips and Best Practices
- Examples of Famous Campaigns (e.g., The Horror on the Orient Express)
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Chapter 8: Magic and the Occult
- The Role of Magic in the Cthulhu Mythos
- Forbidden Knowledge: Grimoire and Rituals
- Learning Spells and Using Occult Knowledge
- The Dangers of Magic and its Consequences
- The Power and Madness of Ancient Artifacts
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Chapter 9: Developing the Investigators
- Character Growth: Developing Personalities and Backstories
- The Importance of Flaws and Fears
- Relationships and Personal Motivations
- Creating Connections to the Mythos
- Sample Investigator Templates and Examples
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Chapter 10: Running the Game
- Structuring a Session: Time, Pacing, and Atmosphere
- Handling Player Actions and Choices
- Adapting to Unexpected Outcomes
- Managing Tension and Fear in Gameplay
- Keeping the Horror Alive: Balancing Fear and Hope
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Chapter 11: Expanding Your Campaign
- Campaigns and Long-Term Play
- Linking Scenarios into Larger Campaigns
- Creating Ongoing Story Arcs and Campaign Settings
- Player Involvement in Storytelling and Worldbuilding
- Advanced Game Master Techniques
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Chapter 12: Additional Rules and Variants
- Optional Rules for Advanced Play
- Variant Systems and Customization
- Incorporating Technology, Modern Times, or Future Scenarios
- Optional Horror Mechanics and House Rules
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Appendices
- Glossary of Terms and Mythos Creatures
- Sample Characters and NPCs
- Quick Reference Sheets for Game Masters
- Additional Resources for Lovecraftian Horror
- Recommended Reading (Books, Stories, and Articles)
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Index
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Chaosium Inc,Sandy Petersen,Lynn Willis,Mike Mason,Paul Fricker,Alan Bligh,Matthew Sanderson,Cthulhu Horror,The Worlds