Computer Games as Educational and Management Tools Uses and Approaches 1st Edition by Maria Manuela Cruz Cunha, Victor Hugo Costa Carvalho, Paula Cristina Almeida – Ebook PDF Instant Download/Delivery: 9781609605704, 1609605705
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Product details:
ISBN 10: 1609605705
ISBN 13: 9781609605704
Author: Maria Manuela Cruz-Cunha, Victor Hugo Costa Carvalho, Paula Cristina Almeida
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
Table of contents:
Chapter 1: Games Development for Pedagogical and Educational Purposes
Chapter 2: Multi-Vocality and Post-Processualism as Methodological Assets of the ‘Collaboration Game’
Chapter 3: Human and Virtual Beings as Equal Collaborative Partners in Computer Games
Chapter 4: Computer Games and Libraries
Chapter 5: Games and Simulations in Distance Learning
Chapter 6: The Educational Value of Digital Games
Chapter 7: The Pedagogical Potential of MMOG
Chapter 8: Browser-Native Games That Use Real-World XML Data
Chapter 9: A Multi-Disciplinary Approach to Designing Business Management Games
Chapter 10: Creating Computer Games for Class Instruction
Chapter 11: RACEM Game for PC for Use as Rehabilitation Therapy for Children with Psychomotor Disability and Results of Its Application
Chapter 12: When Control Education Is the Name of the Game
Chapter 13: Affective Educational Games and the Evolving Teaching Experience
Chapter 14: Business Simulators for Business Education and Research
Chapter 15: Educational Games
Chapter 16: Evaluation of Simulation Games for Teaching Production (Engineering)
Chapter 17: Can Computer Games Motivate and Sustain Learning?
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Tags: Maria Manuela Cruz Cunha, Victor Hugo Costa Carvalho, Computer, Educational