Designing Games 1st Edition by Tynan Sylvester – Ebook PDF Instant Download/Delivery: 144933802X, 9781449338022
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Product details:
ISBN 10: 144933802X
ISBN 13: 9781449338022
Author: Tynan Sylvester
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design
Designing Games 1st Table of contents:
Part One | Engines of Experience
1 | Engines of Experience
Part Two | Game Crafting
2 | Elegance
3 | Skill
4 | Narrative
5 | Decisions
6 | Balance
7 | Multiplayer
8 | Motivation and Fulfillment
9 | Interface
10 | The Market
Part Three | Process
11 | Planning and Iteration
12 | Knowledge Creation
13 | Dependencies
14 | Authority
15 | Motivation
16 | Complex Decisions
17 | Values
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Tags: Tynan Sylvester, Designing, Games