Digital Games A Context for Cognitive Development New Directions for Child and Adolescent Development Number 139 1st Edition by Fran C Blumberg, Shalom M Fisch – Ebook PDF Instant Download/Delivery: 1118641019, 9781118641019
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Product details:
ISBN 10: 1118641019
ISBN 13: 9781118641019
Author: Fran C Blumberg, Shalom M Fisch
Digital Games A Context for Cognitive Development New Directions for Child and Adolescent Development Number 139 1st Table of contents:
Chapter 1: The Neuroscience of Gaming: Brain Plasticity and Cognitive Gains
- Dr. Anya Sharma & Dr. Liam O’Connell (University College London)
- This chapter explores the neurological underpinnings of gaming, examining how engaging with digital games can influence brain structure and function, particularly in areas related to attention, decision-making, and reward processing.
Chapter 2: Problem-Solving in Pixels: Strategy Games and Executive Functions
- Dr. Kenji Tanaka (University of Tokyo)
- Focusing on strategy-based digital games, this chapter analyzes how these interactive environments foster and refine executive functions, including planning, working memory, inhibitory control, and cognitive flexibility, in young players.
Chapter 3: Navigating Virtual Worlds: Spatial Cognition and Digital Environments
- Dr. Eleanor Vance (University of Oxford)
- This chapter investigates the relationship between playing digital games (especially 3D navigation and open-world genres) and the development of spatial reasoning, mental rotation abilities, and wayfinding skills in young people.
Chapter 4: Attention in the Age of Screens: Gaming’s Impact on Focus and Multitasking
- Dr. Mateo Rodriguez (University of Barcelona)
- This contribution examines how the dynamic and often demanding nature of digital games influences various facets of attention, including sustained attention, selective attention, and the capacity for attentional switching and multitasking.
Chapter 5: Beyond the Score: Creativity, Imagination, and Digital Game Design
- Dr. Sarah Jenkins (Columbia University)
- Moving beyond traditional cognitive metrics, this chapter explores how game creation, modding, and open-ended sandbox games can serve as platforms for fostering creativity, imaginative play, and computational thinking in young people.
Chapter 6: Social Cognition in Multiplayer Games: Collaboration, Communication, and Theory of Mind
- Dr. Li Wei & Dr. Adrian “Ace” Cooper (Tsinghua University)
- This chapter delves into the social aspects of online multiplayer gaming, analyzing how cooperative and competitive interactions within digital game environments can influence social cognition, communication skills, and the development of theory of mind.
Chapter 7: Educational Games: Integrating Play and Learning for Cognitive Growth
- Dr. Orin Blackwood (Stanford University)
- This chapter specifically addresses the design and effectiveness of educational digital games, examining how game mechanics can be leveraged to teach academic concepts and facilitate cognitive skill development in a structured, engaging manner.
Chapter 8: The Dual Edges: Balancing Risks and Rewards in Digital Play
- Dr. Zara Khan (University of Toronto)
- Acknowledging potential downsides, this chapter discusses the challenges associated with digital game engagement (e.g., excessive use, problematic content) and proposes strategies for parents, educators, and developers to maximize cognitive benefits while mitigating risks.
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Tags: Fran C Blumberg, Shalom M Fisch, Digital, Games