Game design theory practice 2nd Edition by Richard Rouse – Ebook PDF Instant Download/Delivery: 1556229127, 9781556229121
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ISBN 10: 1556229127
ISBN 13: 9781556229121
Author: Richard Rouse
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” ― Computer Gaming World“Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” – Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Game design theory practice 2nd Table of contents:
Chapter 1 What Players Want
Chapter 2 Interview: Sid Meier
Chapter 3 Brainstorming a Game Idea: Gameplay, Technology, and Story
Chapter 4 Game Analysis: Centipede
Chapter 5 Focus
Chapter 6 Interview: Ed Logg
Chapter 7 The Elements of Gameplay
Chapter 8 Game Analysis: Tetris
Chapter 9 Artificial Intelligence
Chapter 10 Interview: Steve Meretzky
Chapter 11 Storytelling
Chapter 12 Game Analysis: Loom
Chapter 13 Multi-Player
Chapter 14 Interview: Chris Crawford
Chapter 15 Getting the Gameplay Working
Chapter 16 Game Analysis: Myth: The Fallen Lords
Chapter 17 Game Development Documentation
Chapter 18 Interview: Jordan Mechner
Chapter 19 The Design Document
Chapter 20 Game Analysis: The Sims
Chapter 21 Designing Design Tools
Chapter 22 Interview: Will Wright
Chapter 23 Level Design
Chapter 24 Game Analysis: Grand Theft Auto III
Chapter 25 Playtesting
Chapter 26 Interview: Doug Church
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