Gurps Traveller Interstellar Wars 1st Edition by Paul Drye, Loren Wiseman, Jon Zeigler – Ebook PDF Instant Download/Delivery: 1556347464, 9781556347467
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ISBN 10: 1556347464
ISBN 13: 9781556347467
Author: Paul Drye, Loren Wiseman, Jon F. Zeigler
GURPS Traveller: Interstellar Wars covers the 200 years of war and change as the ancient Vilani empire falls to the upstart Terrans. This is an official GURPS Fourth Edition sourcebook for the Traveller universe. It includes a detailed timeline, along with rules for starship design, interstellar trade, exploration, ship-to-ship combat, and tailoring characters to the last days of the First Imperium.
* Traveller is the classic science fiction roleplaying universe, and GURPS Fourth Edition is the perfect system for it.
* Live through the history! This book allows fans to explore a key era in the development of the Traveller universe, never before explored.
* The Traveller universe is adaptable to many styles of play – the potential campaigns are virtually unlimited.
Gurps Traveller Interstellar Wars 1st Table of contents:
Chapter 1: A Dangerous Galaxy
The Terran Confederation
The Homeworld
Terran Colonies
Conquered Worlds
The Vilani Imperium
Outposts of the Empire
Imperial Society
Chapter 2: The Epic Struggle
Setting the Stage
The New Millennium
Rise of the UN
The Conquest of Space
Unification
Opening Moves
Terra on the Brink
The Empty Peace
Breakout
Protracted
The Albadawi Period
Triumph and Uncertainty
Imperial Terra
The Imperial Collapse
Biographies
The Sharrukin Clan
Shana Likushan
Lorette Strider
Yukio Hasegawa
Kadur Erasharshi
Umar bin-Abdallah al-Ghazali
Sharik Yangila
Manuel Albadawi
Arpad Kovacs
Hiroshi Estigarribia
Chapter 3: Terra
The Home Front
State of the World
The Citizen’s Life
Leisure and Entertainment
The Terran Confederation
Political Organization
Colonial Administration
The Terran Navy
The Navy Life
Organization
Operations
Terran Ground Forces
The Army Life
Organization
Operations
The Terran Merchant Marine
Merchant Types
Merchant Organization
Major Corporations
Chapter 4: The Imperium
Imperial Society
Vilani Psychology
The Vilani Way of Life
Vilani Culture
The Vilani Imperium
Political Organization
Imperial Administration
Subject Races
Anakundu
Answerin
Bwaps
Dishaan
Geonee
Nugiiri
Suerrat
Vegans
The Vilani Military
The Vilani Way of War
The Vilani Navy
The Vilani Army
Chapter 5: The Known Universe
Describing Worlds
Physical Details
Social Details
Known Universe Map
The Terran Neighborhood
Subsectors
Shululsish Subsector
Urima Subsector
Duusirka Subsector
Apishlun Subsector
Dingir Subsector
Sol Subsector
Thalassa Subsector
Capella Subsector
Gemini Subsector
Placing Worlds
Step 1: World Type
Step 2: World Size
Step 3: Atmosphere
Step 4: Hydrographics
Step 5: Surface Climate
Step 6: Habitability and Resources
Placing Populations
Step 7: Population
Step 8: Starport Facilities
Step 9: Government Type
Step 10: Control Rating
Step 11: Base Technology Level
Step 12: Trade Classifications
Step 13: World Trade Number
Step 14: Trade Routes
Chapter 6: Characters
Advantages, Disadvantages, and Skills
Advantages
Disadvantages
Skills
Status, Influence, and Wealth
Status
Administrative Rank
Military Rank
Merchant Rank
Religious Rank
Wealth
Racial Templates
Occupational Templates
Jobs
Chapter 7: Technology
Overview
Terran Technology
Imperial Technology
Personal Gear
Armor and Protective Gear
Communications
Computers
Medical Equipment and Care
Sensors and Scientific Equipment
Survival Gear
Weapons
Vehicles
Chapter 8: Starships
Starship Systems
Maneuver Drives
The Jump Drive
Bridge Systems
Sensor Systems
Life Support Systems
Starship Operations
Travel Times
Starship Costs
Interstellar Trade
Trade in the Interstellar Wars
Basic Trade System
Speculative Trade System
Interstellar Exploration
Survey Operations
Exploration Operations
Contact Procedures
Chapter 9: Starship Design
Designing a Ship
Step 1 – Determine Design Concept
Step 2 – Hull
Step 3 – Armor and Surface Features
Step 4 – Evaluate Hull Design
Step 5 – Drives
Step 6 – Fuel
Step 7 – Bridge
Step 8 – Sensors
Step 9 – Weapons and Defenses
Step 10 – Small Craft
Step 11 – Power Plant
Step 12 – Crew
Step 13 – Quarters and Miscellaneous
Step 14 – Performance
Step 15 – Finalize Design
Common Ships
Imperial 10-dton Missile Fighter
Terran 10-dton Light Fighter
Standard 10-dton Lifeboat
Standard 20-dton Assault Craft
Standard 30-dton Ship’s Boat
Standard 100-dton Interplanetary Shuttle
Crockett-Class 100-dton Picket Ship
Iiken-Class 100-dton Scout/Courier
Phidippides-Class 200-dton Fast Courier
Hero-Class 200-dton Private Merchant
Harmonious Repose-Class 200-dton Yacht
Lightning-Class 400-dton Frontier Merchant
Richthofen-Class 400-dton Missile Corvette
Bannerjee-Class 400-dton System Defense Boat
Gashidda-Class Imperial 400-dton Patrol Cruiser
Zheng He-Class 800-dton Survey Vessel
Hardrada-Class 800-dton Commerce Raider
Karl Marx-Class 1,000-dton Heavy Free Trader
StarLeaper-Class 1,000-dton Exploration Vessel
Agrippa-Class 1,000-dton Corvette
Shamshir-Class Imperial 1,000-dton Destroyer Escort
Sharurshid Standard 2,000-dton Passenger Liner
Kargash-Class Imperial 2,000-dton Light Cruiser
Indomitable-Class 30,000-dton Battleship
Chapter 10: Starship Combat
Sequence of Action
Detection and Communication Phase
Maneuver Phase
Movement Phase
Direct Fire Phase
Point Defense and Missile Phase
Launch and Docking Phase
Damage Control Phase
Celestial Bodies
Special Rules
Charts and Tables
Chapter 11: Campaigns
The Default Campaign: Terran Free Traders
Setup
Goals
Obstacles
Resolution
Alternative Campaigns
Main Fleets
Commerce Raiding
Ground Warfare
Occupation
Exploration
Colonization
Diplomacy and Espionage
Campaign Seeds
Exiles to Glory
Grand Tour
Terra Conquered
Adventure Seeds
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