How to create typefaces from sketch to screen 1st Edition by Cristobal Henestrosa Matus, Jose Scaglione – Ebook PDF Instant Download/Delivery: 8493865435, 9788493865436
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Product details:
ISBN 10: 8493865435
ISBN 13: 9788493865436
Author: Cristobal Henestrosa Matus, Jose Scaglione
How are typefaces designed? What is the process? Which characters are essential? What is the difference between roman, italic and cursive? What is OpenType? In How to create typefaces Cristóbal Henestrosa, Laura Meseguer and José Scaglione answer these and many other questions in a straightforward and direct way.
How to create typefaces from sketch to screen 1st Table of contents:
Part I: Conception and Form – The Sketch Phase
Chapter 1: Understanding Type: Anatomy and Terminology
- The Basic Building Blocks: Serifs, Sans Serifs, Script, Display
- Anatomy of a Letterform: Ascenders, Descenders, Bowls, Stems, Counters
- Key Typeface Classifications and Their Characteristics
- The Importance of Visual Weight, Contrast, and Proportion
Chapter 2: Ideation and Research: Finding Your Voice
- Inspiration Everywhere: From History to Everyday Life
- Developing a Concept: Purpose, Personality, and Target Audience
- Researching Existing Typefaces (and Why You Should)
- Building a Mood Board and Visual References
Chapter 3: The First Strokes: Sketching Letterforms
- Essential Sketching Tools and Techniques
- Starting with Key Characters: ‘n’, ‘o’, ‘H’, ‘O’, ‘b’, ‘p’
- Exploring Basic Forms, Proportions, and Relationships
- Developing Consistent Rhythms and Strokes
- Iteration and Refinement: From Rough Ideas to Solid Concepts
Part II: Digitizing the Vision – From Paper to Path
Chapter 4: Choosing Your Digital Canvas: Type Design Software
- Overview of Industry-Standard Software (e.g., Glyphs, FontLab, FontForge)
- Understanding the Workspace: Glyphs Panels, Outline Editors, Metrics Windows
- Setting Up Your File: Units, Grids, and Guidelines
- Basic Software Operations: Drawing Tools, Node Editing, Transformations
Chapter 5: Drawing Precise Paths: Mastering Bézier Curves
- The Art of the Bézier Curve: Control Points and Smoothness
- Drawing Efficiently: Minimizing Nodes, Maximizing Control
- Constructing Basic Shapes: Straight Lines, Curves, and Combinations
- Understanding Open and Closed Paths
- Refining Outlines: Correcting Distortions, Aligning Segments
Chapter 6: Crafting the Alphabet: Consistent Design Across the Character Set
- Developing the Full Lowercase and Uppercase Alphabets
- Numerals, Punctuation, and Basic Symbols
- Ensuring Visual Harmony and Consistency Across All Characters
- Utilizing Components and Smart Glyphs for Efficiency
- Iterative Drawing and Self-Correction
Part III: Spacing, Kerning, and Refinement – The Art of Readability
Chapter 7: Metrics and Sidebearings: Defining Character Spacing
- Understanding Horizontal Metrics: Widths and Sidebearings
- Setting Global Spacing Principles
- Visual vs. Numerical Spacing: The Eye as Your Guide
- Techniques for Fine-Tuning Spacing Between Individual Characters
Chapter 8: The Nuances of Kerning: Optical Adjustments
- What is Kerning and Why is it Essential?
- Identifying Problematic Kerning Pairs (e.g., “VA”, “To”, “LT”)
- Creating Kerning Groups for Efficient Adjustment
- Manual Kerning Techniques and Best Practices
- Leveraging OpenType Features for Automatic Kerning
Chapter 9: Diacritics and Extended Characters: Global Readiness
- Designing Accents, Diacritics, and Combining Marks
- Building Composite Glyphs from Components
- Expanding the Character Set: Punctuation, Symbols, and Special Characters
- Supporting Multiple Languages and Character Encodings
Chapter IV: Beyond the Basics – OpenType Features and Font Production
Chapter 10: OpenType Features: Adding Intelligence to Your Typeface
- Understanding OpenType Layout Tables (GSUB and GPOS)
- Essential Features: Ligatures (Standard, Discretionary), Small Caps, Oldstyle Figures
- Contextual Alternates and Stylistic Sets
- Building and Testing OpenType Features
Chapter 11: Font Production and Export: From Design to Installable File
- Font Formats: OpenType (.otf), TrueType (.ttf), Web Fonts (.woff, .woff2, .eot)
- Generating Font Files from Your Design Software
- Font Info: Naming, Versioning, and Metadata
- Checking for Common Errors and Font Validation
Chapter 12: Testing, Proofing, and Iteration: Ensuring Quality
- On-Screen Testing: Different Sizes, Resolutions, and Rendering Engines
- Print Testing: Physical Proofs and Legibility Checks
- Gathering Feedback: Engaging Beta Testers
- The Iterative Process: Refinement Never Ends
Part V: The Type Designer’s Journey – Business and Beyond
Chapter 13: Licensing, Distribution, and Legalities
- Understanding Font Licensing: Desktop, Web, App, Server
- Protecting Your Work: Copyright and Intellectual Property
- Distribution Platforms: Font Marketplaces, Type Foundries, Self-Publishing
- Pricing Your Typeface
Chapter 14: Marketing Your Typeface and Building a Portfolio
- Creating Compelling Type Specimen Sheets
- Building an Online Presence: Website, Social Media
- Engaging with the Type Design Community
- Developing Your Unique Voice as a Type Designer
Conclusion: The Evolving World of Typeface Design
- Reflecting on the “Sketch to Screen” Journey
- Emerging Technologies and Future Trends in Type Design
- The Continuous Learning Process
- Your Place in the Legacy of Type
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Tags: Cristobal Henestrosa Matus, Jose Scaglione, typefaces, sketch