Java An Introduction to Problem Solving and Programming 7th Edition by Walter Savitch – Ebook PDF Instant Download/Delivery: 0133766268, 9780133766264
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Product details:
ISBN 10: 0133766268
ISBN 13: 9780133766264
Author: Walter Savitch
Java: An Introduction to Problem Solving and Programming, 7e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. It also serves as a useful Java fundamentals reference for programmers.
Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.
MyProgrammingLab for Java is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams–resulting in better performance in the course–and provides educators a dynamic set of tools for gauging individual and class progress.
Java An Introduction to Problem Solving and Programming 7th Table of contents:
Part I: Getting Started with Java
-
Introduction to Computers and Java
- Computer Systems
- Programs
- Programming Languages, Compilers, and Interpreters
- Java Bytecode
- Class Loader
- History of the Java Language
- Applications and Applets
- A First Java Application Program
- Graphics Supplement (Introduction to Graphics and GUIs)
-
Basic Computation
- Variables and Data Types
- Arithmetic Expressions
- Type Conversions
- Strings
- Graphics Supplement (Drawing Shapes and Text)
-
Flow of Control: Branching
- Enumerations
- Graphics Supplement (Dialog Boxes)
-
Flow of Control: Loops
- Programming with Loops (techniques for loop design)
- Debugging Loops
- Graphics Supplement (More Complex Drawings)
Part II: Object-Oriented Programming Fundamentals
-
Defining Classes and Methods
- Class and Method Definitions
- Instance Variables
- Methods (void and return-value methods)
- Case Study: Unit Testing
- Graphics Supplement (Drawing with Helper Methods)
-
More About Objects and Methods
- Constructors
- Static Variables and Static Methods
- Overloading Methods
- Packaging Classes and Javadoc
- Method Parameters of a Class Type
- Copy Constructors
- Mutable and Immutable Classes
- Graphics Supplement (Drawing Circles and Rectangles)
-
Arrays
- Arrays
- Arrays and Class Types
- Arrays of Objects
- Command-Line Arguments
- Multidimensional Arrays
- Graphics Supplement (Drawing with Arrays of Shapes)
-
Inheritance, Polymorphism, and Interfaces
- Inheritance Basics
- Graphics Supplement (More on Graphics Classes)
Part III: Advanced Java Topics
-
Exception Handling
- Basic Exception Handling
- Defining Exception Classes
- Throwing Exceptions
- Assertions
- Case Study: A Line-Oriented Text Editor
-
Streams, File I/O, and Networking
- Streams and Basic File I/O
- Text Files
- Binary Files (Object Input/Output Streams)
- Networking Basics (optional introduction)
-
Recursion
- Recursive Methods
- Recursive Definitions
- Recursive Data Structures
- Efficiency of Recursion
-
Dynamic Data Structures and Generics
- Array-Based Lists
- Linked Lists
- The Java Collections Framework
- Generics
-
GUIs I: Basics (Often available online or in later editions, or integrated as “Graphics Supplements” throughout earlier chapters)
- Introduction to GUI Programming
- Event-Driven Programming
- Layout Managers
- Buttons, Labels, and Text Fields
-
GUIs II: Advanced (Often available online or in later editions)
- Menus
- Scroll Bars
- Drawing in a Frame
- Event Listeners
-
Applets (Often available online or in later editions as they became less common)
- Introduction to Applets
- Running Applets
- Applet Life Cycle
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