Learn 2D Game Development with C 1st Edition by Jebediah Pavleas, Jack Keng Wei Chang, Kelvin Sung, Robert Zhu – Ebook PDF Instant Download/Delivery: 143026604X, 9781430266044
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Product details:
ISBN 10: 143026604X
ISBN 13: 9781430266044
Author: Jebediah Pavleas; Jack Keng-Wei Chang; Kelvin Sung; Robert Zhu
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you’ll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that’s powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you’ll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you’re starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.
Table of contents:
Chapter 1: Introducing 2D Game Development in C#
Chapter 2: Getting to Know the MonoGame Framework
Chapter 3: 2D Graphics, Coordinates, and Game State
Chapter 4: Getting Things Moving
Chapter 5: Pixel-accurate collisions
Chapter 6: Game object states and Semiautonomous Behaviors
Chapter 7: Sprites, Camera, Action!
Chapter 8: Particle Systems
Chapter 9: Building Your First 2D Game
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Tags: Jebediah Pavleas, Jack Keng Wei Chang, 2D Game, Development