Learning in 3D Adding a New Dimension to Enterprise Learning and Collaboration 1st Edition by Karl Kapp, Tony O’Driscoll – Ebook PDF Instant Download/Delivery: 0470504730, 9780470504734
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Product details:
ISBN 10: 0470504730
ISBN 13: 9780470504734
Author: Karl M. Kapp, Tony O’Driscoll
Learning in 3D Adding a New Dimension to Enterprise Learning and Collaboration 1st Table of contents:
Part I: Exploring the Possibilities
Chapter 1: Here Comes the Immersive Internet
The Invisibly Pervasive Web
Welcome to the Webvolution
Social Production Comes of Age
The Immersive Internet Singularity
Business Unusual
Chapter 2: Learning to Change
Challenging Classroom Captivation
A Preoccupation with Productivity
Seven Scary Problems with the Status Quo
Compounded Marginalization
Networked Learning
Learning to Change
Chapter 3: Escaping Flatland
A Brave New Learning World
From Interactivity to Engagement
The Seven Sensibilities of VIEs
Synthesizing the Sensibilities
Implications for Trainers and Educators
Part II: Building a Blueprint
Chapter 4: Architecting Learning Experiences
Avoiding the Buggy-Whip Experience
3D Learning Experience Design Principles
Synthesizing the Principles
From Principles to Macrostructures
From Macrostructures to Archetypes and Sensibilities
Achieving Architectural Alignment
Implications for Learning Professionals
Insights from Innovators, by Randy Hinrichs, CEO of 2b3d
Chapter 5: Designing by Archetype
Introduction
Creation of the Archetypes
Defining the Archetypes
Instructional Goals
Implications for Learning Professionals
Chapter 6: Learning from Experience
Follow the Leaders
Case-Study Format and Questions
Case 1: Diversity and Inclusion with Virtual Worlds
Case 2: Experiencing an Inventory Observation
Case 3: Re-Creating the Kristallnacht Experience
Case 4: Virtual First-Responder Learning Experience
Case 5: Virtual Border Service Officer Training
Case 6: Teaching Rhetoric in a Virtual Environment
Case 7: Environmental Science in a Virtual Green Home
Case 8: Creating a Virtual Challenge for Global Graduates
Case 9: Hosting Virtual Academy of Technology Events
Part III: Breaking New Ground
Chapter 7: Overcoming Being Addled by ADDIE
Avoiding the Virtual Ghost Town
Development Team
Design Points for Virtual Learning Worlds
Leveraging the ADDIE Model
Step-by-Step Designing Process
Working with a Third-Party Virtual World Vendor
Lessons from the Front Line: How Early Adopters Achieve and Measure Success, by Erica Driver and Sam Driver, Co-Founders and Principals, ThinkBalm
Implications for Trainers and Educators
Chapter 8: Steps to Successful Enterprise Adoption
Introduction
Diffusion of Innovations
Crafting the Business of Education Case for VIEs
Implementation Considerations
Implications for Learning Professionals
Chapter 9: Rules from Revolutionaries
Meet the Revolutionaries
Essay Format and Questions
Essay 1, by Steve Mahaley, Duke Corporation Education
Essay 2, by Karen Keeter, IBM
Essay 3, by Brian Bauer, Étape
Essay 4, by John Hengeveld, Intel
Rules for Revolutionaries
Part IV: Just Beyond the Horizon
Chapter 10: Back to the Future
Introduction
Moving from 2D to 3D
3D Learning Maturity Model
Conclusion
Campfire 3.0 – The Next Generation Collaboration and Workspace, by Chuck Hamilton, Virtual Learning Strategy, IBM Center for Advanced Learning
Learning to Be 3D in 2020, by Randy J. Hinrichs
Appendix: Defining Learning in a 3D Virtual Space
Introduction
Convergence of Existing Technologies
Defining Virtual Worlds
Conclusion
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Tags: Karl Kapp, Tony O’Driscoll, Learning, 3D Adding