Pleasure with Products Beyond Usability 1st Edition by William Green, Patrick Jordan – Ebook PDF Instant Download/Delivery: 9780415237048, 0203355024
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Product details:
ISBN 10: 0203355024
ISBN 13: 9780415237048
Author: William S. Green, Patrick W. Jordan
The last five years have seen a major paradigm shift in the role of human factors in product design. Previously this was seen as pertaining almost exclusively to product usability, but new recognition is being given to “pleasure-based” human factors. This emphasizes the holistic nature of the experience of person-product interaction.
Table of contents:
Section 1 Beyond Usability
Chapter 1: Beauty in Usability: Forget about Ease of Use!
Chapter 2: The Personalities of Products
Chapter 3: Beyond Usability, Computer Playfulness
Chapter 4: The Basis of Product Emotions
Chapter 5: Product Appearance and Consumer Pleasure
Chapter 6: Product Design for Consumer Taste
Chapter 7: Pleasure versus Efficiency in User Interfaces: Towards an Involvement Framework
Chapter 8: The Scenario of Sensory Encounter: Cultural Factors in Sensory-Aesthetic Experience
Chapter 9: Emergence of Pleasure: Communities of Interest and New Luxury Products
Chapter 10: Carrying the Pleasure of Books into the Design of the Electronic Book
Chapter 11: Difficulties and Pleasure?
Chapter 12: Envisioning Future Needs: From Pragmatics to Pleasure
Section 2 Design Techniques
Chapter 13: Designing Experience: Whether to Measure Pleasure or Just Tune In?
Chapter 14: Using Video Ethnography to Inform and Inspire User-Centred Design
Chapter 15: Linking Product Properties to Pleasure: The Sensorial Quality Assessment Method — SEQUAM
Chapter 16: Design Based on Kansei
Chapter 17: Participative Image-Based Research as a Basis for New Product Development
Chapter 18: Emotional Responses to Virtual Prototypes in the Design Evaluation of a Product Concept
Chapter 19: Understanding Attributes that Contribute to Pleasure in Product Use
Chapter 20: Measuring Experience of Interactive Characters
Chapter 21: Understanding People and Pleasure-Based Human Factors
Chapter 22: Mapping the User-Product Relationship (in Product Design)
Chapter 23: Cooking up Pleasurable Products: Understanding Designers
Chapter 24: Prolonging the Pleasure
Chapter 25: Comfort and Pleasure
Chapter 26: Collecting Stories on User Experiences to Inspire Design — a Pilot
Chapter 27: Usability Perception
Chapter 28: Applying Evaluation Methods to Future Digital TV Services
Chapter 29: Activity and Designing Pleasurable Interaction with Everyday Artifacts
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Tags: William Green, Patrick Jordan, Pleasure, Products