Symbolic Dynamics and Geometry Using D in Graphics and Game Programming 1st Edition by Brian Guenter, Sung Hee Lee – Ebook PDF Instant Download/Delivery:0367659301 , 978-0367659301
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Product details:
ISBN 10: 0367659301
ISBN 13: 978-0367659301
Author: Brian Guenter, Sung Hee Lee
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.
Symbolic Dynamics and Geometry Using D in Graphics and Game Programming 1st Table of contents:
I Tutorial
1 Symbolic Geometric Modeling
2 Interactive Mechanism Modeling
II Procedural Applications
3 D* Tutorial
4 Geometry Functions
5 Mechanism Functions
6 Miscellaneous Problems
III Theory
7 The D* Algorithm
8 Lagrangian Mechanics
9 CSG on Procedural Geometry
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Tags: Brian Guenter, Sung Hee Lee, Symbolic Dynamics, Geometry Using


