Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit ARCore and Vuforia 1st Edition by Jesse Glover – Ebook PDF Instant Download/Delivery: 9781788838764, 1788838769
Full download Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit ARCore and Vuforia 1st Edition after payment

Product details:
ISBN 10: 1788838769
ISBN 13: 9781788838764
Author: Jesse Glover
Table of contents:
Chapter 1 – What AR Is and How to Get Set Up
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Available AR Packages
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Defining AR
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An Incomplete List of AR Devices
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Advantages and Disadvantages of the Different AR Toolkits Available
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ARCore
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ARKit
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Vuforia
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ARToolKit
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Building Our First AR Applications
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Setting Up Vuforia
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Setting Up ARToolKit
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Setting Up ARCore
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Setting Up ARKit
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Building Hello World in ARKit
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Summary
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Questions
Chapter 2 – GIS Fundamentals: The Power of Mapping
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What Is GIS?
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The History of GIS
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GIS Techniques and Technologies
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Ways to Capture GIS
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Converting from Raster to Vector
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Projections and Coordinate Systems
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Spatial Analysis with GIS
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Data Analysis with GIS
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GIS Modeling
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Geometric Networks
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Hydrological Modeling
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Cartographic Modeling
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Map Overlays
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Statistics Used with GIS
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Geocoding
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Reverse Geocoding
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Open Geospatial Consortium Standards
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Web Mapping
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GIS and Adding Dimension of Time
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Semantics
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The Implications of GIS in Society
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GIS in the Real World
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GIS in Education
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GIS in Local Governments
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GIS and Augmented Reality
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Applications of GIS
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Gaming and GIS
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Summary
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Questions
Chapter 3 – Censored: Various Sensor Data and Plugins
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Project Overview
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Getting Started
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Sensors
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Leveraging Sensors with Plugins
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Writing Unity Plugins
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C# Language Plugin
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C++ Language Plugin
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Swift Language Plugin
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Objective-C Language Plugin
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Java Language Plugin
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Creating a Sensor Driver in Java
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Summary
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Have a Go Hero
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Questions
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Further Reading
Chapter 4 – The Sound of Flowery Prose
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Project Overview
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Getting Started
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Conceptualizing the Project
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Basic Idea/Concept
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Choosing the Right Programming Language
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Choosing Your Release Platform
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Choosing Your Game Engine, Libraries, and Frameworks
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Developing the Game Design and Application Design Document
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Bonus – UML Design
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Prototyping
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Setting Up the Unity Project
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Code Implementation Details
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Working with Xcode
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Summary
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Questions
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Further Reading
Chapter 5 – Picture Puzzle: The AR Experience
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Project Background
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Project Overview
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Getting Started
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Installing Vuforia
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Differences Between macOS and Windows Setups
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Windows Project Setup
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Building the Windows Project
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macOS Project Setup
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Building the macOS Project
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Working with Xcode
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Summary
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Questions
Chapter 6 – Fitness for Fun: Tourism and Random Walking
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Background Information on Mapbox
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Project Overview
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Getting Started
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Setting Up Mapbox
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Important Items to Note
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Setting Up the Project
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Scripting the Project
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Finalizing the Project
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Summary
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Questions
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Further Reading
Chapter 7 – Snap It! Adding Filters to Pictures
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Project Overview
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Getting Started
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What Is OpenCV?
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Creating the Project with Paid Assets
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Installing and Building OpenCV
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Downloading OpenCV
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Downloading CMake
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Configuring the CMake and OpenCV Source Files
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OpenCV with Unity
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OpenCV and Unity
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Summary
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Questions
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Further Reading
Chapter 8 – To the HoloLens and Beyond
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What Is Mixed Reality, and How Does It Work?
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Urban Hunt
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Smart Urban Golf
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XR Applications in Media
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XR with HoloLens
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Getting Mixed Reality Ready
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Project Overview
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Playing with Mixed Reality
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Setting Up the Camera
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Performance and Quality Control
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Targeting the Windows 10 SDK
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Do the Robot
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Building and Deploying from Visual Studio
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Summary
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Questions
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Further Reading
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Tags: Jesse Glover, Augmented, Reality, Projects, immersive


